CONTACT

tadelesmith@gmail.com
LinkedIn

SKILLS

Concept Art
Storyboarding
Texturing
Material Creation
Lighting
3D Modeling
2D Animation
3D Animation
VFX

SOFTWARE

Photoshop
Procreate
Substance Suite
3ds Max
Maya
ZBrush
MS Suite
Perforce
GitHub
Asana
JIRA
Trello
Favro
Flowdock

GAME ENGINES

Unreal Engine 4
Unity
Unreal Development Kit

WORK EXPERIENCE

Concept Artist, 3D Environment Artist | Playful Studios
Feb 2018 - Jan 2020, McKinney TX

UNANNOUNCED PROJECT (TBA)

• Created key character, environment, and VFX concepts for an unannounced project.
• Delivered spec sheets, callouts, and animated sequences to support 3D and VFX.
• Built customizable cel, toon outline, and anisotropic hair shaders in UE4.
• Gathered and compiled information into living Visual Style Guide and Technical Art Bible.
• Collaborated with team leads in high level discussions on worldbuilding and extended IP.

STAR CHILD (TBA)

• Assisted art director in developing stylized, VR-friendly art style.
• Created mood paintings, vignettes, and color scripts to support narrative development.
• Provided shader breakdowns, lighting direction, and texture treatment through paintovers.
• Collaborated with level designers to concept, build, and implement modular environments.

NEW SUPER LUCKY’S TALE (2019)

• Created key environment assets and a suite of stylized, procedural environment materials.
• Revamped scenes from opening and ending cinematics to support narrative development.

2D/Concept Artist | Istation
Dec 2017 – Feb 2018, Dallas TX

UNTITLED EDUCATIONAL APPLICATION (CANCELLED)

• Concepted sci-fi and fantasy environments and characters for an educational puzzle game.
• Designed a mobile- and kid-friendly UI/UX interface and menu system.
• Assisted production manager in transitioning project workflow from Waterfall to Agile.

Freelance Artist | Various Clients
Jun 2017 – Aug 2018, McKinney TX

GAMESTOP/SQUARE ENIX

• Concepted a promotional weapon design for the Just Cause 4 Rico Weapon Challenge.

PIXEL CANVAS STUDIOS, VSCAPE STUDIOS

• Consulted with independent studios on how to create style guides, develop organizational
structures for art content, and plan achievable art deliverables for milestones.

LOVEJOY INDEPENDENT SCHOOL DISTRICT

• Instructed introductory digital art workshops on the Adobe Suite at Lovejoy High School.
• Redesigned mascots and logos for Lovejoy, Hart, and Puster Elementary.

Concept Artist | Balanced Media Technology
Jan 2016 – Jun 2017, McKinney TX

UNANNOUNCED PROJECT (TBA)

• Concepted environments, creatures, and VFX for an unannounced action title.
• Storyboarded and directed cinematic sequences for in-game cutscenes and marketing videos.
• Assisted Art Director in developing visual style and directing outsourced artwork.
• Created promotional splash art for marketing and investment purposes.

EDUCATION

Master of Interactive Technology in Game Design | SMU Guildhall
Jan 2014 – Dec 2015, Plano TX

• 2015 Intel Scholar, SMU Guildhall Representative at DICE 2015.
• Art Honors Award Recipient.

Bachelor of Fine Arts | Southern Methodist University
Aug 2011 – May 2014, Dallas TX

• Graduated Magna Cum Laude.